Hub
Even as you run between levels, the hub presents opportunities for tricks and good movement.
Rooms
tower_entrancehalltower_johngutterhalltower_1Disappointing Observations
On the 1st floor hub, it is possible to go into the Old Tower secret room after buying the Pepperman boss gate to skip the animation of the gate emerging from the ground. However, doing this loses 12 frames compared to simply waiting around. tower_2As you exit Fastfood Saloon it is possible to perform Vigilante Upwarp. Fun Farm Mach Launch Intermediate - Any% - True Ending - 100%
It is possible to speed up the trek from Wasteyard to Fun Farm by weaving a Mach Launch into your movement. Video courtesy of omar uvu tower_3Floor 3 Hub MovementIntermediate - Any% - True Ending - 100%
Buying a boss door poses a couple of potential delays. Mr. Stick isn’t there at first and only appears after you first go near the door. You must then wait for Mr. Stick to play out the animation where he flies in before you can pay him. And after you do, you must then wait some more for the boss gate to emerge from the ground before you can finally enter. This movement sequence minimizes the time spent waiting around on floor 3 for these animations to play out:
Olive SkipExpert - Any% - True Ending - 100%
It is possible to reach Deep-Dish 9 slightly faster by running up the wall, though getting through the gap requires a very precisely timed wall jump. Alternatively, mach launch can be done to reach the gap easier. Video courtesy of omar uvu
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