John Gutter

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John Gutter is the first Level in Pizza Tower. It takes place in a city like area with vegetation growing in some places. It is the first level of Floor 1.

General Strategies

As John Gutter is the first level in Pizza Tower, it expects little from the player and does not have any sort of proper challenge. The only real advice to give for John Gutter is to learn the layout of the level. For a map of each room, see below.

Toppins and Routing

Every category requires you to collect each toppin in John Gutter, as they are directly in the way of the level with exception of the Pineapple, however, it's very easy to get it simply by climbing up to it and continuing the level from there.

Cheese Toppin Jump

Intermediate - All Categories

Johngutter cheesejump.gif
Holding jump to boost off the Forkknight and Cheeseslime allows collecting the Cheese Toppin without slowing down.

Doing a neutral run to the toppin can make this strat more reliable.

For 101%, because of the sheer amount of score during the P rank run and the fact that the level must be played twice, this strat can be attempted twice in case you do not get it in the first run of the level, provided you get the rest of the toppins during the P rank run.

Gif provided by Impossablank

The sausage toppin can be collected both before and after Pizza Time. As such, missing it is not an issue because it can be collected on the escape with no time loss.

There are multiple strategies for collecting the pineapple toppin. (WIP, elaborate)

Chef Tasks

John Gutted
Spr achievement entrance 0.png

Obtainability: Break every Dead John Block.

Optimizations: Nothing. This achievement is almost impossible to not get unless you intentionally avoid the blocks, which you have no reason to, as they are breakable blocks and do not impede your progress in any way. This is extremely hard to miss even in an Any% IL John Gutter run.

Let's Make This Quick
Spr achievement entrance 1.png

Obtainability: Finish the whole level within 2 minutes.

Optimizations: The only way to get this achievement in a 101% run is to play John Gutter twice, due to the goal of getting a P-rank in the level, which requires you to do get all secrets, the treasure, and to finish a second lap, takes way over 2 minutes to do. Play the level through as fast as possible the first time around. When at the exit door, you can press up and pause at the same time, and then restart the level. This will let you get the achievement without needing to go back to the hub saving a few seconds. After that, go through the level again, getting the rest of the chef tasks and the P rank.

Note: Doing this will render RSS infeasible for the second run of the level. Given that in-game timer is used for timing runs, you should exit the level normally on your second run.

LMTQ Restart Glitch Optimized.gif

Primate Rage
Spr achievement entrance 2.png

Optimizations: Get a 99 combo. This requires you to kill every single enemy in the level, including John himself, and all enemies that respawn during Pizza Time/Lap 2.

Optimizations: Supertaunting is the easiest way to clear out a lot of enemies at once. Play the level as normal, making sure to kill every enemy with a supertaunt that you cannot kill both by running through the level and also during the escape.

(TODO: Insert gifs/videos)

Upon exiting the first secret, use your supertaunt to kill the forknight at the top to have a straight path to the room’s exit.

After entering the second pizzabox, dive down to kill one of the cheeseslimes and progress through the level, taking the upper shortcut to get the sausage toppin.

In the room with Gerome, do a superjump, and grab him immediately then run to the next room, killing both forknights on the top platforms. If you are not fast enough you can use a supertaunt to kill them. After exiting the pillar room, drop down and get rid of both monkeys, afterwards enter the secret and progress through the escape.

In the escape take the bottom path. When getting close to the end of the room, grabslide to slow down and dive into the gap and kill the last cheeseslime. If you are going too fast you will end up bonking into the wall. After exiting the pizzabox supertaunt to kill the 2 cheeseslimes on the platform and the minijohn.

Upon entering lap 2 you should have a combo of 74 if you haven’t left any enemy behind

During lap 2 it is possible to dispatch 3 enemies near the third secret area with a supertaunt.

Miscellaneous Room Optimizations

entrance_4

Negative Mach

TAS - All Categories

It is possible to retain mach 3 state with reduced speed using Negative Mach, allowing you to destroy to metal block by simply diving.

Video courtesy of Vexxter

entrance_9

Mach Launch Strat

Beginner - Individual Level Any%

Near the end of John Gutter, one can smoothly reach the pillar room with a well-executed Mach Launch. Perform the Mach Launch to gain height and do a grab to reach the ledge on the right.

High Jump Strat

TAS - Any% - 100%

John Gutter High Jump Any% 540x304.gif

As you enter the room, jump over the platform and Super Taunt to kill the monkey above before it can put down a banana, which will otherwise spoil the trick.

Then jump to the floor above, do a small hop, and do a grab as you finish the climb. The small hop will be used to end your dash as you land (remember to release DASH).

As you land and end your dash, perform a High Jump to reach the top level of the room.

Note: As of the latest update, the popup bug has been removed, thus making this trick extremely difficult to perform due to the additional small hop that is now required.

Discovered by LeKukie

John Gutter High Jump 100% p2.gif

For 100%, Gerome and the Pineapple toppin can be grabbed afterwards while maintaining speed by doing an instaturn.


Early Mach Launch Strat

Expert - Any%

By jumping onto the first platform above and mach launching off of it, it is possible to gain enough height to reach the toppin. You can then continue dashing, do a short hop to dodge the forknight’s fork and proceed smoothly.

Discovered by laupig

General Strategies

As John Gutter is the first level in Pizza Tower, it expects little from the player and does not have any sort of proper challenge. The only real advice to give for John Gutter is to learn the layout of the level. For a map of each room, see below.

Toppins and Routing

Every category requires you to collect each toppin in John Gutter, as they are directly in the way of the level with exception of the Pineapple, however, it's very easy to get it simply by climbing up to it and continuing the level from there.

Cheese Toppin Jump

Intermediate - All Categories

Holding jump to boost off the Forkknight and Cheeseslime allows collecting the Cheese Toppin without slowing down, although this strat is extremely inconsistent.

However, doing Crusher Cancel instead is extremely reliable at the cost of reducing your speed down to 12.

For 101%, because of the sheer amount of score during the P rank run and the fact that the level must be played twice, this strat can be attempted twice in case you do not get it in the first run of the level, provided you get the rest of the toppins during the P rank run.

The sausage toppin can be collected both before and after Pizza Time. However, missing it by dropping to the area below will cost you some speed as you will be forced to do a wall bounce to gain height to leave the area. Thus, it is preferable to grab the toppin before Pizza Time.

There are multiple strategies for collecting the pineapple toppin. (WIP, elaborate)

Chef Tasks

John Gutted
Spr achievement entrance 0.png

Obtainability: Break every Dead John Block.

Optimizations: Nothing. This achievement is almost impossible to not get unless you intentionally avoid the blocks, which you have no reason to, as they are breakable blocks and do not impede your progress in any way. This is extremely hard to miss even in an Any% IL John Gutter run.

Let's Make This Quick
Spr achievement entrance 1.png

Obtainability: Finish the whole level within 2 minutes.

Optimizations: The only way to get this achievement in a 101% run is to play John Gutter twice, due to the goal of getting a P-rank in the level, which requires you to do get all secrets, the treasure, and to finish a second lap, takes way over 2 minutes to do. Play the level through as fast as possible the first time around. When at the exit door, you can press up and pause at the same time, and then restart the level. This will let you get the achievement without needing to go back to the hub saving a few seconds. After that, go through the level again, getting the rest of the chef tasks and the P rank.

Note: Doing this will render RSS infeasible for the second run of the level. Given that in-game timer is used for timing runs, you should exit the level normally on your second run.

LMTQ Restart Glitch Optimized.gif

Primate Rage
Spr achievement entrance 2.png

Optimizations: Get a 99 combo. This requires you to kill every single enemy in the level, including John himself, and all enemies that respawn during Pizza Time/Lap 2.

Optimizations:

Miscellaneous Room Optimizations

General Strategies

As John Gutter is the first level in Pizza Tower, it expects little from the player and does not have any sort of proper challenge. The only real advice to give for John Gutter is to learn the layout of the level. For a map of each room, see below.

Toppins and Routing

Chef Tasks

John Gutted
Spr achievement entrance 0.png

Obtainability: Break every Dead John Block.

Optimizations: Nothing. This achievement is almost impossible to not get unless you intentionally avoid the blocks, which you have no reason to, as they are breakable blocks and do not impede your progress in any way. This is extremely hard to miss even in an Any% IL John Gutter run.

Let's Make This Quick
Spr achievement entrance 1.png

Obtainability: Finish the whole level within 2 minutes.

Optimizations: The only way to get this achievement in a 101% run is to play John Gutter twice, due to the goal of getting a P-rank in the level, which requires you to do get all secrets, the treasure, and to finish a second lap, takes way over 2 minutes to do. Play the level through as fast as possible the first time around. When at the exit door, you can press up and pause at the same time, and then restart the level. This will let you get the achievement without needing to go back to the hub saving a few seconds. After that, go through the level again, getting the rest of the chef tasks and the P rank.

Note: Doing this will render RSS infeasible for the second run of the level. Given that in-game timer is used for timing runs, you should exit the level normally on your second run.

LMTQ Restart Glitch Optimized.gif

Primate Rage
Spr achievement entrance 2.png

Optimizations: Get a 99 combo. This requires you to kill every single enemy in the level, including John himself, and all enemies that respawn during Pizza Time/Lap 2.

Optimizations:

Miscellaneous Room Optimizations

General Strategies

As John Gutter is the first level in Pizza Tower, it expects little from the player and does not have any sort of proper challenge. The only real advice to give for John Gutter is to learn the layout of the level. For a map of each room, see below.

Toppins and Routing

Chef Tasks

John Gutted
Spr achievement entrance 0.png

Obtainability: Break every Dead John Block.

Optimizations: Nothing. This achievement is almost impossible to not get unless you intentionally avoid the blocks, which you have no reason to, as they are breakable blocks and do not impede your progress in any way. This is extremely hard to miss even in an Any% IL John Gutter run.

Let's Make This Quick
Spr achievement entrance 1.png

Obtainability: Finish the whole level within 2 minutes.

Optimizations: The only way to get this achievement in a 101% run is to play John Gutter twice, due to the goal of getting a P-rank in the level, which requires you to do get all secrets, the treasure, and to finish a second lap, takes way over 2 minutes to do. Play the level through as fast as possible the first time around. When at the exit door, you can press up and pause at the same time, and then restart the level. This will let you get the achievement without needing to go back to the hub saving a few seconds. After that, go through the level again, getting the rest of the chef tasks and the P rank.

Note: Doing this will render RSS infeasible for the second run of the level. Given that in-game timer is used for timing runs, you should exit the level normally on your second run.

LMTQ Restart Glitch Optimized.gif

Primate Rage
Spr achievement entrance 2.png

Optimizations: Get a 99 combo. This requires you to kill every single enemy in the level, including John himself, and all enemies that respawn during Pizza Time/Lap 2.

Optimizations:

Miscellaneous Room Optimizations


Gerome and Treasure

Gerome is located in the room with the pineapple Toppin, just before the room with Pillar John, in the top left corner of the room behind breakable blocks.

Gerome area.png

You can either go up to get him and then continue along the path to grab the pineapple Toppin, or get him after starting Pizza Time.

The treasure door is located in the room after the tomato Toppin and secret 1. With good timing, a tight updoor or taunt buffered updoor can get you into the room with no unlock animation

Gif for gerome.gif

Secrets

Secret 1

Secret 1 is located in the same room the tomato Toppin is located. There's a few cracks and a secret eye coloured on a piece of geometry above Peppino. You can enter this by either using an uppercut or superjumping into it. If you choose to superjump, the John Block on the side of the secret will line you up so you enter the secret. It is called entrance_secret3 in the game files.

Secret 1 jg.png
Secret 2

Secret 2 is located in the same room the pineapple Toppin is in, right before the room with Pillar John. It's marked out with a chalk drawing of a secret eye. A hole is also present below the chalk drawing to further show the secret below.

Secret 2 jg.png
Secret 3

Secret 3 is located in the vertical downwards room that opens up during Pizza Time. Cracks and a marking on the side of the wall hint at the secret being there, similar to secret 1.

Secret 3 jg.png

Score Requirement

John Gutter has one of the most generous score requirements in the game, with you only requiring 16000 points for S/P rank. Because of the enemies, generous amounts of collectables and such, alongside the toppins, lap 2 portal, and Gerome adding up to 11000 points, this level is arguably the easiest level in the entire game to get S/P rank on.

Rooms

entrance_1

Entrance 1.png


entrance_2

Entrance 2.png


entrance_3

Entrance 3.png


entrance_4

Entrance 4.png

entrance_5

Entrance 5.png


entrance_6

Entrance 6.png


entrance_6c

Entrance 6c.png


entrance_7

Entrance 7.png

entrance_8

Entrance 8.png


entrance_9

Entrance 9.png


entrance_10

Entrance 10.png


entrance_lap

Entrance lap.png

entrance_secret3

Entrance secret3.png


entrance_secret4

Entrance secret4.png


entrance_secret5

Entrance secret5.png