Fastfood Saloon
Fastfood Saloon is a Level in Pizza Tower.
General Strategies
All Categories
Peppino can mount a weenie by grabbing it. The weenie will maintain Peppino's horizontal movement speed up to 16 speed, but only if it is grabbed from the back: grabbing a weenie from the front will force the weenie to slow down and turn before accelerating again. Weenies accelerate extremely quickly up to 16 speed, but like other transformations are capped once hitting that value (they will also slow to 16 speed if grabbed at a faster speed). As such, it is usually ideal to ride the weenie up to its maximum speed as it accelerates much more quickly than Peppino does at mach 3, and then jump off to continue accelerating at mach 4.
Because the weenie ignores all inputs that are not horizontal movement or jumping off, several actions can be reliably buffered while jumping off of the weenie. A dive is the most practical, as it allows Peppino to begin accelerating at mach 4 as quickly as possible. A fastfall is also possible, though on flat ground the timing required to release down and not start a slide is very tight. Fastfalling off of a weenie can allow Peppino to fastwalk and open the possibility of high jumps and instaturns, albeit with significant precision involved.
True ending
100%
This is one of the levels where you can get an S Rank in 1 lap.
TODO: Elaborate on the general route
101%
Royal Flush
Obtainability: Flip every card. Secrets do not count.
Optimisations: Most of the cards in the level are on your way, except the set of cards at the end of the first room, where you have to scale up a wall. The very first set of cards in the level can be obtained during the escape, so don’t worry if you missed out on those.
Non-Alcoholic
Obtainability: Destroy all but 3 bottles of alcohol.
Optimisations: Remember to destroy as many of the bottles you can find. I will need to work on which bottles are worthy to skip if they are too far off the main path. The first bottle to skip is at the bottom of the room with a nerdblock and an enemy. The second one is behind a breakable block before superjumping. The last bottle is near the big bottle that shoots you downwards in the first room, instead of getting it, shoulder bash right from the superjump.
First Bottle
Second Bottle
Final Bottle
Already Pressed
Obtainability: Get through the entire level without pressing a button more than once. You can press a button again before the timer runs out, but once the timer runs out, the button has to stay off.
Optimisations: It is hard to miss this achievement in a speedrun, the only noteworthy thing is that during Lap 2 to not press the button right after the portal and grab slide under it. In the second room during the escape, take the ladder down to not hit the button again, which actually is also faster than to press the button.
Rooms
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Hidden Points
If you climb the wall to the left as soon as you enter the level you can gain an extra 180 points.
Demonstration by - Johndm -
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Cheese Toppin Flop Fall
Using the cheese blocks you can crouch and simply fall into the tiny gap to grab the cheese toppin. In Any% this is slower than the Gap Dive method listed below, but significantly easier to perform. In True Ending and 100% this method optimal since you can grab this toppin during the escape as you exit the treasure room.
Cheese Toppin Gap Dive
It is possible to quickly grab the cheese toppin by performing a Gap Dive. For True Ending, 100%, and 101%, the Flop Fall method listed above is both easier and faster.
Discovered by AmberSky
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Key Weenie Skip
The Chicken Bandito bombs have the curious property of being able to kill the stupid rats, which means you can use one of the enemies in this room to avoid going left and right on the weenie mount.
- Enter the room and grab the weenie mount to accelerate faster.
- As you start the race and approach the platforms ahead, ditch the mount and Superjump to the top platform.
- Link the Superjump into a Mach Dash to the left, making sure to activate the chicken bandito to the right (but not scare it).
- Mach cancel to stop next to the Stupid Rat and parry the bomb as it reaches you.
Discovered by vlackSR
Key Gap Dive - High Jump Setup
It is possible to do a High Jump into a Gap Dive to grab the key much faster than by doing the Horsey race. The high jump setup can be performed as soon as you enter the room, but if you do you won't be able to get the toppin. Thus, this method is best used in Individual Level Any% runs.
- Align Peppino’s right foot according to the image. Note that Peppino has a different idle animation during a 25+ combo.
- When Peppino is normal (left), align the end of Peppino's right foot with the ledge.
- At 25+ combo (right), align Peppino’s right heel with the ledge.
- Perform a High Jump.
- You may crouch for a moment to buffer the inputs (Hold DOWN, hold the other inputs, then release DOWN).
- Press DOWN on the first frame Peppino's hand is fully inside the wall / when his front foot is aligned with the edge of the wall.
Discovered by LeKukie
Key Gap Dive - Superjump Setup
It is possible to do a Superjump into a Gap Dive to grab the key much faster than by doing the Horsey race. Ideally you could perform this trick after starting the horsey race to obtain both the key and the toppin, making this trick a potential option in full-game runs, but attempting it would be extremely risky.
Discovered by AmberSky