Buffer

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Buffering is a common technique in games for making inputs easier. When Peppino is in certain states (for example Taunt or Uppercut), inputs like JUMP or GRAB will not do anything, but if you are holding them when Peppino leaves that state, Peppino will instantly perform that action. This means that tricks like High Jump and Instaturn, which normally require multiple frame-simultaneous inputs, can have their inputs buffered while in the inactionable state to make them come out instantly once the inactionable state ends.

Buffering Methods in Pizza Tower

Common examples of buffering in Pizza Tower are:

  • Taunt is a great all-purpose buffer, as it lasts exactly 20 frames, puts you back into whatever state you were in once it ends, and is completely inactionable, allowing you to buffer almost anything frame-perfectly. The only downside is that it does force you to wait the 20 frames, meaning Pause buffering can be faster if you can press the buttons faster.
  • Pause works almost identically to Taunt, except you can cancel it as fast as you can press the Pause/Unpause buttons, meaning it can be even faster than the .3 second loss of Taunt buffering. However, note that in Pizza Tower JUMP is hard-linked to selecting an item on a menu, meaning if you need to jump out of the buffer you need to press the JUMP button twice (or press PAUSE just before JUMP)
  • Uppercut can be used to buffer any action from a Walking state on landing. It is usually used to buffer High Jumps and Instaturns.
  • The animation of Peppino going through doors or entering a level can also be used to buffer tricks such as High Jumps.
  • Wall Runs can be used to buffer Fast Falls.


Buffering can also be used to input actions for only one frame. By buffering an input and releasing the input before the action is performed, the input will only happen for one frame. This is mainly done to do a one frame jump-grab out of doors to gain speed optimally.