Pizzascape is the second Level in Pizza Tower. It takes place in a castle like area in the first area, a library in the second, and a storage room filled with objects. This level contains the first and only appearance of the knight transformation.
General Strategies
WIP
Toppins and Routing
WIP
Chef Tasks
Spoonknight
Obtainability: Kill 10 Forknights with a Parry.
Optimizations: The parry is essentially a large hitbox that kills any enemy near Peppino. As a result, you should aim to kill multiple Forknights with a single parry as many times as possible. Rooms of interest are:
medieval_6, where there are three groups of two Forknights that are quite easy to perform this trick on
medieval_7, where there are two Forknights that will be close enough together for this trick
medieval_9b, on the way over to Gerome, where two Forknights are perched below the big collect
medieval_3, during the escape, which spawn to the right of where the rat was and can be parried just as they spawn
Additionally, in medieval_6, the group of two Forknights on the right can be bumped into the group on the left, and with a well-timed taunt, all four can be killed with a single parry.
Shining Armor
Obtainability: Reach every Priest without bumping into a wall in Knight form.
Optimizations: Make proper use of the down thrust by pressing DOWN before you hit a wall. This Task is most optimally completed before Pizza Time, and the last priest you should hit is in the same room as Pillar John.
Spherical
Obtainability: Kill an enemy in Ball form.
Optimizations: Conveniently, there is a Pepperoni Goblin behind a breakable block to the right of Secret 3, and another Pepperoni Goblin that spawns to the left during the escape. By holding RIGHT out of the secret during the bodyslam, you can break the block and then TAUNT to get the goblin's attention as soon as he hits the ground. Once you get kicked into the enemy, don't forget to jump into the wall above to exit the ball form as soon as possible.
Miscellaneous Room Optimizations
General Strategies
WIP
Toppins and Routing
WIP
Chef Tasks
Spoonknight
Obtainability: Kill 10 Forknights with a Parry.
Optimizations:
Shining Armor
Obtainability: Reach every Priest without bumping into a wall in Knight form.
Optimizations:
Spherical
Obtainability: Kill an enemy in Ball form.
Optimizations:
Miscellaneous Room Optimizations
Chateau_9
General Strategies
WIP
Toppins and Routing
WIP
Chef Tasks
Spoonknight
Obtainability: Kill 10 Forknights with a Parry.
Optimizations:
Shining Armor
Obtainability: Reach every Priest without bumping into a wall in Knight form.
Optimizations:
Spherical
Obtainability: Kill an enemy in Ball form.
Optimizations:
Miscellaneous Room Optimizations
General Strategies
WIP
Toppins and Routing
WIP
Chef Tasks
Spoonknight
Obtainability: Kill 10 Forknights with a Parry.
Optimizations:
Shining Armor
Obtainability: Reach every Priest without bumping into a wall in Knight form.
Optimizations:
Spherical
Obtainability: Kill an enemy in Ball form.
Optimizations:
Miscellaneous Room Optimizations
Toppins
All categories require each toppin to be collected for this level. The pineapple and mushroom Toppin can be collected during the escape to make things easier and faster while the sausage can be left during the escape if you find it more comfortable.
Gerome and Treasure
Gerome
Gerome is located in the locked room in the storage room section of Pizzascape, on the right side of the room. This is also the room before Pillar John. You can either grab him during or before the escape depending on what you feel comfortable with.
Gerome's location.
Treasure Room
The door to the treasure is in the long hallway to the first library room. You can perform an Updoor here in multiple ways, either off the wall or doing a tight/taunt buffered one.
Climb up the right most wall.
Secrets
Secret 1
Secret 1 is located in the room with the tomato Toppin behind a vaguely rat shaped block. Running into this block confirms it's a rat as the bounced animation plays instead of the impact or slam animation. To get in, use the slope on the right side of the room with the knight transformation to kill the rat and access the secret. It is called medieval_secret4 in the game files.
Suspiciously rat shaped marble.
Secret 2
Secret 2 is located in medieval_6. It is called medieval_secret5 in the game files.
Secret 3
Secret 3 is located in medieval_3b. It is called medieval_secret6 in the game files.
Score Requirement
Some supertaunts may be required along the way in order to reach the score requirement. This applies to both 100% and 101%.
Chef Tasks
WIP
Spoonknight
This chef tasks requires killing 10 Forknights with a parry. Note that the Forknight can be stunned or killed by the collateral hitbox of the parry and it will still count towards the achievement. As such, finding pairings of Forknights or the like can reduce the total number of parries required for the chef task.
Some recommended places to potentially parry the Forknights include:
The Forknight that blocks your path through the narrow gap in medieval_3.
The 3 Forknights near the sausage toppin.
The 4 Forknights below the sausage toppin, in the lower portion of medieval_6. See below.
The 2 Forknights at the end of medieval_7.
The 2 Forknights above Gerome in medieval_9b.
Quadruple Taunt
Intermediate - 101%
Instead of double taunting the forknights twice, it is possible to quadruple taunt them all in one go.
Shining Armor
This chef task requires reaching every priest without bumping a wall in knight form. For Peppino, this is simply the fastest method of getting through the level anyways on 100/101%. For Noise, this means you can't make use of his ability to bounce off of walls in knight form.
Spherical
This chef task requires killing an enemy in the ball form, which can only be obtained by getting kicked by the Pepperoni Goblins found throughout the level. The bowling rats in secret 3 do not count for this chef task.
The most common way to complete this chef task is to walk right after exiting secret 3, where a Pepperoni Goblin can kick you to the left into an enemy.